package gameObject;

public class Vector 
{
	private PlayerShip _ship;
	
	public void updateShip()
	{
		updateShipAngle(); //rotate ship
		updateShipPosition(); //move ship forward
	}
	private void updateShipAngle() 
	{
		// double newAngle = (MATH STUFF HERE)
		// RotateObjectService.rotate(_ship);
	}
	private void updateShipPosition() 
	{
		// double newPositionX = (MATH STUFF HERE)
		// MoveObjectService.move(_ship);
	}
	
	
	
	
}
